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CityDream Shutter

2021.12.15

"Stop and get across with a camera"

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CityDream Shutter: Welcome
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About

This was a game project I did as a Game Science and Design student at Northeastern Univerisity. 

Cooperating with 2 other teammates, my duties include:

  • Mechanic Design - I designed the core mechanics of the game.

  • Level Design - I designed the first two levels of the game.

  • Art Design - I designed and drew pictures for the first two levels of the game.

  • Sound Effect Design - I selected the sound effects in the game.

  • Programming - I programmed the entire project.

  • Story Design - I designed the story and the animations in the game.

  • UI/UX Design - I designed the UI and HUD in the game.

Time range in the walkthrough video: 0:0:0 - 0:9:25; 0:13:16 - 0:14:12

CityDream Shutter: Bio
CityDream Shutter Walkthrough Video
14:13
CityDream Shutter: Videos

Core Mechanics

CityDream Shutter: 文字

Players can control a character and a camera viewfinder simultaneously.

The character can move left and right and can jump in the second level.

The camera viewfinder can move freely inside the screen. Players can control it to shoot a photo to: 

  • stop any dynamic items inside the viewfinder; 

  •  change the size of the items inside the viewfinder; 

  • show invisible items inside the viewfinder. 

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CityDream Shutter: Bio

Level Designs

CityDream Shutter: 文字

Tutorial Level (Level 1)

The tutorial level teaches players about the basic movement of the character and the camera viewfinder. It introduces the first core mechanic of the camera to players.

CityDream Shutter: Bio

Nature Level (Level 2)

Nature Level allows characters to jump and needs players to utilize the first core mechanics to get across obstacles.

CityDream Shutter: Bio
CityDream Shutter: Pro Gallery

Art Design

CityDream Shutter: 文字
CityDream Shutter: Pro Gallery

UI/UX Design

CityDream Shutter: 文字

HUD

Inspired by the real camera viewfinder, I chose to display all information on a viewfinder like HUD.

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CityDream Shutter: Bio

UI

To make the UI integrate into the game, I utilized the core mechanic 1 of the camera (stop object movements) to design the UI animation. Players would take a big photo of the whole screen to stop the game and call out the UI.

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CityDream Shutter: Bio

Story

The game is about the side effects of over-urbanization. It is focused on the freedom and constraints in the city.

CityDream Shutter: 文字
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